Search results
Results from the WOW.Com Content Network
Buy-to-play: 2000: 2010 Phantasy Star Online 2: Active 3D: Science Fiction: Freemium: 2012: Phoenix Dynasty Online: Closed 2D: Fantasy: Free-to-play: 2007: 2010 Pirate101: Active 3D: Fantasy, kids: Freemium: 2012: Pirate game, kid-safe chat Pirates of the Burning Sea: Active 3D: Historical (maritime) Free-to-play: 2008: Vision Online Games ...
Hole.io is a 2018 physics puzzle game with battle royale mechanics created by French studio Voodoo for Android and iOS. Players control a hole in the ground that can move around the map. By consuming various objects, holes will increase in size, allowing players to consume larger objects as well as the smaller holes of other players.
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.
Learning Adventures series is a set of two games of point-and-click educational computers games developed by Cloud 9 Interactive, published by Macmillan Digital Publishing and released on both Windows and Macintosh on CD-ROM.
itch.io (stylized in all lowercase) is a website for users to host, sell and download indie video games, indie role-playing games, game assets, comics, zines and music. Launched in March 2013 by Leaf Corcoran, the service hosts over 1,000,000 products as of November 2024 [update] .
Brazilian developer Matheus Valadares created Agar.io in April 2015. It is a simple browser game where cells attempt to grow larger by eating agar and other cells. Agar.io's unexpected viral success, supported by its popularity on platforms such as YouTube, led to millions of daily players and it becoming the most popular video game of 2015.
ExploreLearning is a Charlottesville, Virginia-based education technology company that operates a large library of interactive online simulations for mathematics and science education in grades 3–12 called 'Gizmos'. ExploreLearning also makes Reflex, an online, game-based system for math fact memorization. [1]