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SuperTuxKart (STK) is a free and open-source kart racing game, distributed under the terms of the GNU General Public License, version 3. It features mascots of various open-source projects. SuperTuxKart is cross-platform , running on Linux , macOS , Windows , iOS (beta), Android systems and Nintendo Switch ( homebrew ).
SuperTuxKart; T. Tux Racer; Tux, of Math Command This page was last edited on 31 October 2024, at 20:50 (UTC). Text is available under the ... Tux video games.
Tux Racer is a 2000 open-source winter sports racing video game starring the Linux mascot, Tux the penguin. It was originally developed by Jasmin Patry as a computer graphics project at the University of Waterloo. Later on, Patry and the newly founded Sunspire Studios, composed of several former students of the university, expanded it.
The game was developed under usage of Simple DirectMedia Layer as cross-platform middlelayer targeting OpenGL and OpenAL. Game engine and physics engine are own developed. The game's metadata are S-Expressions of the programming language Lisp, scripts are written in Squirrel. In January 2022, SuperTux was released on Steam as an Early Access ...
Runabout is a series of destruction-themed driving games developed by Climax Entertainment. Games in this series have been released on PlayStation , PlayStation 2 , Dreamcast and Nintendo 3DS . Runabout's main missions consist of the player driving from point A to point B in order to pick up or deliver an item.
Solitaire: FreeCell Penguin. A version of FreeCell Solitaire where tableau cards are built down in suit and three of the foundations are filled initially.
Tuxedo T. Penguin: A Quest for Herring by Steve Baker, a game featuring the Linux mascot Tux and introducing the PLIB library, was an early example of a three-dimensional free software game. [54] He and his son Oliver would later create other popular 3D free games and clones such as TuxKart and contribute to those by other developers such as ...
Penguin Software/Polarware began focusing on cross-platform ideas that would allow them to release games simultaneously on different systems without the lengthy re-programming process. The compact images from Graphics Magician could be used across platforms, and an adventure game development and deployment language called Comprehend was created ...