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Background music is commonly played where there is no audience at all, such as empty hallways, restrooms and fitting rooms. It is also used in artificial space, such as music played while on hold during a telephone call, and virtual space, as in the ambient sounds or thematic music in video games. It is typically played at low volumes from ...
Music on hold (MOH) is the business practice of playing recorded music to fill the silence that would be heard by telephone callers who have been placed on hold. It is especially common in situations involving customer service. Music on hold is sometimes referred to as phone on hold, message on hold, on hold messaging, or hold music.
Elevator music (also known as Muzak, piped music, or lift music) is a type of background music played in elevators, in rooms where many people come together for reasons other than listening to music, and during telephone calls when placed on hold.
She played the "music" (which is actually more like a random sound than a tune) for people without telling them what it was. The overall consensus was that it sounds like a manic horse, or some ...
The term is less frequently applied to film music, with such music being referred to instead as the film score or soundtrack. Incidental music is often background music, and is intended to add atmosphere to the action. It may take the form of something as simple as a low, ominous tone suggesting an impending startling event or to enhance the ...
Artificial crowd noise is pre-recorded audio that simulates the live sounds of spectators, particularly during sporting events.. Sports teams have used artificial crowd noise to simulate stadium sounds during practices to acclimate themselves to conditions they would face in actual games, and some have accused teams of using artificial crowd noise on top of in-person crowds to distract ...
70% of consumers are put on hold for more than 50% of their calls; 68% of consumers are put on hold for longer than one minute; 73% of consumers want to hear something other than beeps or silence while on hold; 72% of personal calls to businesses are made at home on a landline; 60% of consumers are in front of a computer while on hold.
Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...