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Creating a tool-assisted speedrun is the process of finding the optimal set of inputs to fulfill a given criterion — usually completing a game as fast as possible. No limits are imposed on the tools used for this search, but the result has to be a set of timed key-presses that, when played back on the actual console, achieves the target ...
Otherworldly Munchkin: Let's Speedrun the Dungeon with Only 1 HP! ( 異世界マンチキン ―HP1のままで最強最速ダンジョン攻略― , Isekai Manchikin: HP 1 no Mama de Saikyō Saisoku Danjon Kōryaku ) is a Japanese manga series written by Yū Shimizu and illustrated by Makoto Aogiri.
Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
Speed Demos Archive (SDA) is a website dedicated to video game speedruns.SDA's primary focus is hosting downloadable, high-quality speedrun videos, and currently has runs of over eleven hundred games, with more being added on a regular basis.
TDS Racing, a French auto racing team; The Downward Spiral, a 1994 album by Nine Inch Nails; Tower Defense Simulator, a tower defense game on Roblox; See also
Games Done Quick (GDQ) is a semiannual video game speedrun charity marathon held in the United States, originally organized by the Speed Demos Archive and SpeedRunsLive communities. Since 2015, it has been handled by Games Done Quick, LLC. [2] Held since 2010, the events have raised money for several charities.
TASBot is a tool-assisted speedrun mascot created in 2013, [1] developed by a team led by dwangoAC. A replay device takes a list of controller inputs which it then sends to a console such as a Nintendo Entertainment System or Super Nintendo Entertainment System (SNES) directly via signals to the controller ports.
The speedruns featured in Quake done Quick are collaborative speedruns. Unlike traditional speedruns, in which a single player (or "runner") attempts to complete the entire game as quickly as possible, collaborative speedruns combine the work of multiple runners who each complete a specific part of the game.