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  2. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    Trachtenberg called this the 2 Finger Method. The calculations for finding the fourth digit from the example above are illustrated at right. The arrow from the nine will always point to the digit of the multiplicand directly above the digit of the answer you wish to find, with the other arrows each pointing one digit to the right.

  3. Math Blaster for 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_for_1st_Grade

    Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued by Knowledge Adventure. The game was re-released in 2000 as Math Blaster Mission 2 .

  4. Word problem (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Word_problem_(mathematics...

    For instance, if the one solving the math word problem has a limited understanding of the language (English, Spanish, etc.) they are more likely to not understand what the problem is even asking. In Example 1 (above), if one does not comprehend the definition of the word "spent," they will misunderstand the entire purpose of the word problem.

  5. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    36 represented in chisanbop, where four fingers and a thumb are touching the table and the rest of the digits are raised. The three fingers on the left hand represent 10+10+10 = 30; the thumb and one finger on the right hand represent 5+1=6. Counting from 1 to 20 in Chisanbop. Each finger has a value of one, while the thumb has a value of five.

  6. Little Professor - Wikipedia

    en.wikipedia.org/wiki/Little_Professor

    The Little Professor was first released by Texas Instruments on June 13, 1976. [5] As the first electronic educational toy, [6] [7] the Little Professor is a common item on calculator collectors' lists. [8] In 1976, the Little Professor cost less than $20. More than 1 million units sold in 1977. [9]

  7. Mental calculation - Wikipedia

    en.wikipedia.org/wiki/Mental_calculation

    This method requires the memorization of squares from 1 to a where a is the absolute difference between n and 100. For example, students who have memorized their squares from 1 to 24 can apply this method to any integer from 76 to 124. The square of n (i.e., 100 ± a) is 100(100 ± 2a) + a 2

  8. Mathematical problem - Wikipedia

    en.wikipedia.org/wiki/Mathematical_problem

    Known as word problems, they are used in mathematics education to teach students to connect real-world situations to the abstract language of mathematics. In general, to use mathematics for solving a real-world problem, the first step is to construct a mathematical model of the problem. This involves abstraction from the details of the problem ...

  9. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool. Until 2015, it ran on Microsoft Windows.

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