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Rational emotive behavior therapy (REBT), previously called rational therapy and rational emotive therapy, is an active-directive, philosophically and empirically based psychotherapy, the aim of which is to resolve emotional and behavioral problems and disturbances and to help people to lead happier and more fulfilling lives.
Conflict management is the process of limiting the negative aspects of conflict while increasing the positive aspects of conflict in the workplace. The aim of conflict management is to enhance learning and group outcomes, including effectiveness or performance in an organizational setting.
Logic-based therapy (LBT) is a modality of philosophical counseling developed by philosopher Elliot D. Cohen beginning in the mid-1980s. It is a philosophical variant of rational emotive behavior therapy (REBT), which was developed by psychologist Albert Ellis.
A positivistic approach to behavior research, TRA attempts to predict and explain one's intention of performing a certain behavior.The theory requires that behavior be clearly defined in terms of the four following concepts: Action (e.g. to go, get), Target (e.g. a mammogram), Context (e.g. at the breast screening center), and Time (e.g. in the 12 months). [7]
Priyanto Sunarto, Seniman, 1976, reconstructed 2015, Line drawing on wall, Collection of National Gallery Singapore The Indonesian New Art Movement, also known as Gerakan Seni Rupa Baru (GSRB) was an art movement of young artists from Bandung and Yogyakarta against the institutional concept of Indonesian fine art (Indonesian: Seni Rupa) being limited to paintings and sculptures.
Predictably Irrational: The Hidden Forces That Shape Our Decisions is a 2008 book by Dan Ariely, in which he challenges readers' assumptions about making decisions based on rational thought. Ariely explains, "My goal, by the end of this book, is to help you fundamentally rethink what makes you and the people around you tick.
Behavioral game theory began with the work of Allais in 1953 and Ellsberg in 1961. They discovered the Allais paradox and the Ellsberg paradox, respectively. [8] Both paradoxes show that choices made by participants in a game do not reflect the benefit they expect to receive from making those choices.
The Emotion-in-Relationships model (ERM) describes a theory designed to predict individual's experiences towards emotions.First introduced by Ellen Berscheid in 1983, it was further developed in cooperation with Hilary Amazzalorso in 2001.