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Fuzz, the Slang term for the police, possibly deriving from a mispronunciation or corruption of the phrase "the police force" or "the force". It may also refer to police radio static. The term was used in the title Hot Fuzz, a 2007 police-comedy film and Peter Peachfuzz from The Adventures of Rocky and Bullwinkle.
The Crew (video game) Crime Cities; Crime Fighters; Crime Patrol (video game) Crime Patrol 2: Drug Wars; Crime Scene (video game) CrimeWave; Criminal Case (video game) Criminal Minds (video game) Critical Ops; Crossfire (2007 video game) Crow Country; Cruise for a Corpse; Cry of Fear; CSI: Crime City; CSI: 3 Dimensions of Murder; CSI: Crime ...
As the police, the game revolves around strategy and planning, with a GUI that adopts a traditional police style. This contrasts the typical gameplay of the rioting group, which is adaptive and responsive, relying on the decisions the police make as opposed to long-term planning, instead relying on fast decision making skills. [ 3 ]
The game was popular to the point of addiction, [2] with lines forming around the machines and often resulting in fights over who would play next. The machines were visited by men in black , who collected unknown data from the machines, [ 2 ] allegedly testing responses to the game's psychoactive effects.
As games became more complex, concerns over video game violence, namely in titles such as Mortal Kombat and Night Trap, led to the eventual creation of the Entertainment Software Rating Board. The emergence of fifth generation video game consoles , beginning around 1994, did not significantly diminish the popularity of fourth generation ...
The game features a Hint button that helps the player find a possible match at the cost of points and progress in the flask for each use. The game features five game modes: Classic Chuzzle: Plays with the basic game rules. Locks will occasionally appear and connect to a Chuzzle, preventing the player from moving the row and column the lock is on.
During its design, High Speed was jokingly called "High Cost" by some rival Williams designers due to its then-high production cost. [3] The advances in the mechanical design that went into High Speed, coupled with the machine's popularity, led to many machines being kept in service much longer than was previously the norm. The play surfaces of ...
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...