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Persona 4 Arena [a] is a fighting video game co-developed by P-Studio and Arc System Works and published by Atlus for arcades, PlayStation 3, and Xbox 360; the game is a spin-off from the Persona series, itself part of the larger Megami Tensei franchise. The game was published by Atlus in Japan and North America in 2012, and by Zen United in ...
Persona 4 Arena Ultimax [a] is a fighting video game co-developed by Arc System Works and P-Studio, and published by Atlus.It was released for arcades in 2013, and for PlayStation 3 and Xbox 360 in 2014 by Atlus in Japan and North America and by Sega in PAL territories.
Persona 4, [a] released outside Japan as Shin Megami Tensei: Persona 4, is a 2008 role-playing video game by Atlus.It is chronologically the fifth installment in the Persona series, itself a part of the larger Megami Tensei franchise, and was released for the PlayStation 2 in Japan in July 2008, North America in December 2008, and in Europe and Australia in March 2009, being one of the final ...
A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective.
Persona 5 [a] is a 2016 role-playing video game developed by P-Studio and published by Atlus.The game is the sixth installment in the Persona series, itself a part of the larger Megami Tensei franchise.
The upper-right area of the screen indicates the current date, time period, and phase of the moon. Persona 3 combines elements of traditional role-playing games and simulation games . The game follows the protagonist, who balances their daily life of going to school and building relationships with others with fighting the monstrous Shadows ...
Yukari's design in Persona 3 (left) and Persona Q (right). The characters were redesigned due to hardware limitations, with a focus on their defining traits. The character designs were handled by Shigenori Soejima, who had been involved in the Persona series since its inception and was in charge of character designs since Persona 3.
Certain numbers could be redeemed for prizes, which ranged from 100 pesos (about US$4) to 1 million pesos for a grand prize, roughly US$40,000 in 1992, [6] at the time equivalent to 611 times the average monthly salary in the Philippines. [7] Pepsi allocated a total of US$2 million for prizes. [4]