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C standard localization functions are criticized because the localization state is stored globally. This means that in a given program all operations involving a locale can use only one locale at a time. As a result, it is very difficult to implement programs that use more than one locale. [6]
Social localisation (or localization) [nb 1] (from Latin locus (place) and the English term locale, "a place where something happens or is set") [1] is, like language localization the second phase of a larger process of product and service translation and cultural adaptation (for specific countries, regions or groups) to account for differences in distinct markets and societies, a process ...
Once properly internationalized, software can rely on more decentralized models for localization: free and open source software usually rely on self-localization by end-users and volunteers, sometimes organized in teams. [19] The GNOME project, for example, has volunteer translation teams for over 100 languages. [20]
[35]: 248 In this context, glocalization seeks from the outset to minimize localization requirements for video games intended to be universally appealing. [ 35 ] : 248 Academic Douglas Eyman cites the Mists of Pandaria expansion for World of Warcraft as an example of glocalization because it was designed at the outset to appeal to global ...
Originally introduced for 2D point cloud map matching in simultaneous localization and mapping (SLAM) and relative position tracking, [1] the algorithm was extended to 3D point clouds [2] and has wide applications in computer vision and robotics. NDT is very fast and accurate, making it suitable for application to large scale data, but it is ...
Pseudolocalization (or pseudo-localization) is a software testing method used for testing internationalization aspects of software. Instead of translating the text of the software into a foreign language, as in the process of localization, the textual elements of an application are replaced with an altered version of the original language. For ...
2005 DARPA Grand Challenge winner Stanley performed SLAM as part of its autonomous driving system. A map generated by a SLAM Robot. Simultaneous localization and mapping (SLAM) is the computational problem of constructing or updating a map of an unknown environment while simultaneously keeping track of an agent's location within it.
Humanitarian Aid being distributed in Haiti. Localisation (or localization) is the practice, in humanitarian aid, to give more decision making power and funding to organizations and people that are based in countries affected by humanitarian emergencies.