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David Parlett's Oxford History of Board Games (1999) defines four primary categories: race games (where the goal is to be the first to move all one's pieces to the final destination), space games (in which the object is to arrange the pieces into some special configuration), chase games (asymmetrical games, where players start the game with ...
A distinct configuration that varies game mechanics and affects gameplay, such as a single-player mode vs a multiplayer mode, campaign mode, endless mode, or god mode. game over 1. The end of the game. 2. The losing screen shown when a loss condition is met. game port When a game is ported from one platform to another. Cross-platform ports are ...