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The EA Sports Ignite game engine (styled as EA SPORTS IGNITE) is a collection of video game technologies built by Electronic Arts and designed to make video game sports "alive". [1] The technology was announced at Microsoft's Xbox One reveal event in May 2013 for three EA Sports franchise games for Xbox One and PlayStation 4 : FIFA 14 , Madden ...
Examples of graphics engines include: Crystal Space, Genesis3D, Irrlicht, OGRE, RealmForge, Truevision3D, and Vision Engine. Modern game- or graphics-engines generally provide a scene graph—an object-oriented representation of the 3D game-world which often simplifies game design and can be used for more efficient rendering of vast virtual worlds.
Horde3D is an open-source cross-platform graphics engine. [2] Its purpose and design is similar to that of OGRE with the primary goal being lightweight for next-generation video games. [3] The engine is also particularly suited for large crowd simulations. [4] The engine is also compatible with GLFW. [5]
The game was announced in early 2013. It was shown in conjunction with EA Sports's Ignite game engine announcement at Microsoft's Xbox One reveal as one of four upcoming games to use the engine. [3] Electronic Arts confirmed the game as an Xbox One and PlayStation 4 launch title at its E3 2013 press conference. [4]
Papervision3D is an open-source, 3D graphics engine for rendering 3D content within Adobe Flash Player and Adobe AIR. [1] Unlike modern Flash 3D engines such as Away3D and Flare3D, Papervision3D is not built for Stage3D and renders 3D content fully on the CPU without GPU-accelerated rendering.
The company's expertise in GPU (graphics processing unit) chips translated well to AI. Nvidia's Hopper accelerator chip architecture became the gold standard for technology companies developing AI ...
Reality Lab was a scene graph API providing real-time rendering that would run with acceptable performance on graphics cards or the host computer's CPU. [1] Founded in 1992 by Servan Keondjian, Doug Rabson and Kate Seekings, RenderMorphics was purchased by Microsoft in February 1995 [2] and Reality Lab formed the basis for Direct3D. [3]
The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine of Rockstar Games, developed by the RAGE Technology Group division of Rockstar San Diego (formerly Angel Studios), based on the Angel Game Engine. [1]