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Only the game engines in this table are developed under an open-source license, which means that the reuse and modification of only the code is permitted. As some of the games' content created by the developers (sound, graphics, video and other artwork) is proprietary or restricted in use, the whole games are non-free and restricted in reuse ...
After selling well the indie game's Unity source code was released on GitHub [513] to help other developers. [514] [515] Death Ray Manta: 2012 2015 Arena shooter Proprietary: educational purposes Bagfull of Wrong / Rob Fearon The GameMaker Studio based game's source code was released in 2015 with a Humble Indie Bundle. [516] The assets followed ...
In August 2014 the source code for the game's X-Ray Engine 1.5.10 became available on GitHub under a non-open-source license. [224] The successor's engine, X-ray 1.6.02, became available too. [ 225 ] [ 226 ] As of October 2019 the xray-16 engine community fork, "OpenXRay", achieved compiling state and support for the two games Call of Pripyat ...
This table lists for each license what organizations from the FOSS community have approved it – be it as a "free software" or as an "open source" license – , how those organizations categorize it, and the license compatibility between them for a combined or mixed derivative work. Organizations usually approve specific versions of software ...
The code was released under the GPL-2.0-or-later, then GPL-3.0-or-later, while the data is still proprietary. Now known as Aleph One: Mega (service) Mega Limited 201? 2017 No No No MEGA Limited Code Review License Mega Limited released the source code to their client-side software around 28 January 2017 under an own license on github.com. [32] [33]
Proprietary software is usually offered under a restrictive license that bans copying and reuse and often limits the purchaser to using the software on one computer. [5] [26] Source code is rarely available. Derivative software works and reverse engineering are usually explicitly prohibited. [26]
The Open Source Initiative defines a permissive software license as a "non-copyleft license that guarantees the freedoms to use, modify and redistribute". [6] GitHub's choosealicense website describes the permissive MIT license as "[letting] people do anything they want with your code as long as they provide attribution back to you and don't hold you liable."
This is the most restrictive of the Microsoft Shared Source licenses. The source code is made available to view for reference purposes only, mainly to be able to view Microsoft classes source code while debugging. [20] Developers may not distribute or modify the code for commercial or non-commercial purposes. [21]