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  2. Stencil buffer - Wikipedia

    en.wikipedia.org/wiki/Stencil_buffer

    The Z-buffer and stencil buffer often share the same area in the RAM of the graphics hardware. In the simplest case, the stencil buffer is used to limit the area of rendering (stenciling). More advanced usage of the stencil buffer makes use of the strong connection between the Z-buffer and the stencil buffer in the rendering pipeline. For ...

  3. Z-buffering - Wikipedia

    en.wikipedia.org/wiki/Z-buffering

    A depth buffer, also known as a z-buffer, is a type of data buffer used in computer graphics to represent depth information of objects in 3D space from a particular perspective. The depth is stored as a height map of the scene, the values representing a distance to camera, with 0 being the closest.

  4. Nail buffing - Wikipedia

    en.wikipedia.org/wiki/Nail_buffing

    Nail buffing is the act of polishing the nail using buffers of successively finer grit in order to make nails look more consistent and shiny. [1] A paste is used to fill ridges on nail surfaces. [2] Buffing is also done prior to the application of nail products or artificial nails to help the product adhere to the nail.

  5. Stencil (disambiguation) - Wikipedia

    en.wikipedia.org/wiki/Stencil_(disambiguation)

    A stencil is a template used to draw or paint identical letters, symbols, shapes, or patterns every time it is used. The design produced by such a template is also called a stencil. It may also refer to: Stencil buffer, used in 3D computer graphics; Stencil code, a class of algorithms; Stencil graffiti, stencils used in street art

  6. Shadow volume - Wikipedia

    en.wikipedia.org/wiki/Shadow_volume

    Example of Carmack's stencil shadowing in Doom 3. Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 [1] as the geometry describing the 3D shape of the region occluded from a light source.

  7. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Stencil buffer A buffer storing an integer value for each according screen pixel, used e.g. to mask out specific operations and achieve specific effects. Stereo rendering Rendering the view twice separately for each eye in order to present depth. Surface normal vector

  8. Central bank body BIS urges cenbanks not to squander ... - AOL

    www.aol.com/news/central-bank-body-bis-urges...

    The Bank for International Settlements has urged top central banks not to squander the interest rate buffers they have rebuilt over the last couple of years by now cutting them again too rapidly.

  9. Z-fighting - Wikipedia

    en.wikipedia.org/wiki/Z-fighting

    Z-fighting which cannot be entirely eliminated in this manner is often resolved by the use of a stencil buffer, or by applying a post-transformation screen space z-buffer offset to one polygon which does not affect the projected shape on screen but does affect the z-buffer value to eliminate the overlap during pixel interpolation and comparison ...