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This list of monochrome and RGB palettes includes generic repertoires of colors (color palettes) to produce black-and-white and RGB color pictures by a computer's display hardware.
A hex triplet is a six-digit (or eight-digit), three-byte (or four-byte) hexadecimal number used in HTML, CSS, SVG, and other computing applications to represent colors. The bytes represent the red, green, and blue components of the color.
Text editor; HxD: 8 EiB [5] Yes Windows 9x/NT and up Yes Yes Yes Yes ANSI, ASCII, OEM, EBCDIC, Macintosh Yes No Individual instructions only Yes No Yes No No 010 Editor: 8 EiB: Yes Yes WinNT only Yes Yes Yes ANSI, OEM, Unicode, UTF-8, EBCDIC, Custom Yes 300 [6] Yes Yes Yes Yes Yes Yes beye: 8 PiB: Yes No Yes Yes ANSI, EBCDIC, ASCII, Macintosh ...
Recursive flood fill with 4 directions. Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute.
The 80 hex value, which is 128 in decimal, represents a 50.2% alpha value because 128 is approximately 50.2% of the maximum value of 255 (FF hex); to continue to decipher the 80FFFF00 value, the first FF represents the maximum value red can have; the second FF is like the previous but for green; the final 00 represents the minimum value blue ...
To use a colour in a template or table you can use the hex triplet (e.g. #CD7F32 is bronze) or HTML color name (e.g. red).. Editors are encouraged to make use of tools, such as Color Brewer 2 to create Brewer palettes, listed at MOS:COLOR for color scheme selection used in graphical charts, maps, tables, and webpages with accessibility in mind for color-blind and visually impaired users.
Block Elements is a Unicode block containing square block symbols of various fill and shading. Used along with block elements are box-drawing characters, shade characters, and terminal graphic characters.
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]