Search results
Results from the WOW.Com Content Network
Lords of Darkness is a collection presenting ten short adventure scenarios that take place in the Forgotten Realms, each of them focusing on undead monsters such as skeletons, ghouls, wights, shadows, mummies, vampires, and ghosts; the book also contains suggestions on role-playing undead and a section called "A Mundane Guide to Wards vs. Undead, Spirits, and Other Entities". [1]
The High Lords' Guide to the Possibility Wars is a supplement in which advice for the gamemaster, an adventure, new rules material, material for players, and more is presented. [ 1 ] Reception
The content of the initial book is based on Keith Ammann's blog of the same name, started in 2016. It was extended into a series with similar topics, with The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters (2019) followed by Live to Tell the Tale: Combat Tactics for Player Characters (2020), MOAR!
Includes a deck of cards, a map and three books: The Book of the Fifth Age, Dusk or Dawn, and Heroes of the New Age. [50] [51] [52] Heroes of Steel: Skip Williams 1996 Includes a map and two books: Book one (expands on rules from The Book of the Fifth Age) and Book two (adventure module The Rising Storm). [53] Splatbook focuses on the warrior ...
To save the kingdom from civil war after the king will likely be assassinated, Lord General Agon convinces Logan to marry the king's daughter, Jenine, at the banquet just before the Khalidoran's attack. In order to save the lives of Logan and Jenine, Lord General Agon beheads the King so that royal guards will protect Logan as the Prince Heir.
In Mesoamerican mythology the Lords of the Night (Classical Nahuatl: Yohualtecuhtin) are a set of nine deities who each ruled over every ninth night forming a calendrical cycle. Each lord was associated with a particular fortune, bad or good, that was an omen for the night that they ruled over. [1] The lords of the night are known in both the ...
The infantry phalanx was a Sumerian tactical formation as far back as the third millennium BC. [1] It was a tightly knit group of hoplites, generally upper and middle-class men, typically eight to twelve ranks deep, armored in helmet, breastplate, and greaves, armed with two-to-three metre (6~9 foot) pikes and overlapping round shields. [2]
Dungeoneer's Survival Guide is a supplement which details how to run adventures in underground settings with specialized game rules for underground activities such as movement, combat, mining, and skill proficiencies. The book contains a section for Dungeon Masters that provides details on the ecology and the cultures of the underground ...