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  2. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    The base requirement for Vulkan 1.0 in terms of hardware features was OpenGL ES 3.1 which is a subset of OpenGL 4.3, which is supported on all Fermi and newer cards. Memory bandwidths stated in the following table refer to Nvidia reference designs. Actual bandwidth can be higher or lower depending on the maker of the graphic board.

  3. GDDR6 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR6_SDRAM

    The first graphics cards to use GDDR6X are the Nvidia GeForce RTX 3080 and 3090 graphics cards. PAM4 signalling is not new but it costs more to implement, partly because it requires more space in chips and is more prone to signal-to-noise ratio (SNR) issues, [ 24 ] which mostly limited its use to high speed networking (like 200G Ethernet).

  4. Extended Display Identification Data - Wikipedia

    en.wikipedia.org/wiki/Extended_display...

    The data is transmitted via the cable connecting the display and the graphics card; VGA, DVI, DisplayPort and HDMI are supported. [ citation needed ] The EDID is often stored in the monitor in the firmware chip called serial EEPROM (electrically erasable programmable read-only memory) and is accessible via the I²C-bus at address 0x50 .

  5. GDDR5 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR5_SDRAM

    The new chip can work at up to 7 GHz effective clock-speed and will be used in graphics cards and other high bandwidth memory applications. [15] "4 Gb" (4 × 1024 3 bit) GDDR5 components became available in the third quarter of 2013. Initially released by Hynix, Micron Technology quickly followed up with their implementation releasing in 2014.

  6. Memory bandwidth - Wikipedia

    en.wikipedia.org/wiki/Memory_bandwidth

    Some personal computers and most modern graphics cards use more than two memory interfaces (e.g., four for Intel's LGA 2011 platform and the NVIDIA GeForce GTX 980). High-performance graphics cards running many interfaces in parallel can attain very high total memory bus width (e.g., 384 bits in the NVIDIA GeForce GTX TITAN and 512 bits in the ...

  7. Fillrate - Wikipedia

    en.wikipedia.org/wiki/Fillrate

    In computer graphics, a video card's pixel fillrate refers to the number of pixels that can be rendered on the screen and written to video memory in one second. [1] Pixel fillrates are given in megapixels per second or in gigapixels per second (in the case of newer cards), and are obtained by multiplying the number of render output units (ROPs) by the clock frequency of the graphics processing ...

  8. Pascal (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Pascal_(microarchitecture)

    Painting of Blaise Pascal, eponym of architecture. Pascal is the codename for a GPU microarchitecture developed by Nvidia, as the successor to the Maxwell architecture. The architecture was first introduced in April 2016 with the release of the Tesla P100 (GP100) on April 5, 2016, and is primarily used in the GeForce 10 series, starting with the GeForce GTX 1080 and GTX 1070 (both using the ...

  9. SXM (socket) - Wikipedia

    en.wikipedia.org/wiki/SXM_(socket)

    SXM (Server PCI Express Module) [1] is a high bandwidth socket solution for connecting Nvidia Compute Accelerators to a system. Each generation of Nvidia Tesla since the P100 models, the DGX computer series and the HGX boards come with an SXM socket type that realizes high bandwidth, power delivery and more for the matching GPU daughter cards ...