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The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.
A makeshift weapon is an everyday object that has been physically altered to enhance its potential as a weapon. [62] It can also be used to refer to common classes of weapons such as guns, knives, and bombs made from commonly available items. [1] Examples of makeshift weapons include: Millwall brick; Molotov cocktail; Shiv; Improvised firearms
GameSpy named Garry's Mod the "PC Mod of the Year" in 2005. [47] Craig Pearson of GamesRadar regarded it one of the best mods for cooperative gameplay in 2007. [48] In 2017, Brendan Caldwell of Rock Paper Shotgun described the game as a "must-own sandbox game", [49] while PCGamesN included it in its 2019 list of the "best sandbox games on PC". [1]
Skǫfnungr was a type of weapon, e.g. skǫfnungs-ǫx (an axe). The name is a later form of the word skǫflungr which meant "the skin". [53] A sword belonging to Hrólfr kraki (Hróðulf) in Hrólfs saga kraka, in which is "bound the souls of twelve berserkers", and its sharpness is unnatural. [35]
Examples of such weapons include Jules Verne's "fulgurator" and the "glass arrow" of the Comte de Villiers de l'Isle-Adam. [1] A classic science-fiction weapon, particularly in British and American science-fiction novels and films, is the raygun. A very early example of a raygun is the Heat-Ray featured in H. G. Wells' The War of the Worlds (1898).
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The Slender Man (also spelled Slenderman) is a fictional supernatural character that originated as a creepypasta Internet meme created by Something Awful forum user Eric Knudsen (also known as "Victor Surge") in 2009.
Both GameMaker Studio and Unity provide a two-dimensional particle system often used by indie, hobbyist, or student game developers, though it cannot be imported into other engines. Many other solutions also exist, and particle systems are frequently written from scratch if non-standard effects or behaviors are desired.