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  2. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson, more commonly known by "Veddge". It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner. Placed throughout the map are various artifacts to ...

  3. Quake modding - Wikipedia

    en.wikipedia.org/wiki/Quake_modding

    Based on id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor.

  4. id Tech - Wikipedia

    en.wikipedia.org/wiki/Id_Tech

    Commonly known as the "Doom 3 engine" which was used to power Doom 3 as it released in 2004, id Tech 4 began as an enhancement to id Tech 3. During development, it was initially just a complete rewrite of the engine's renderer , while still retaining other subsystems, such as file access, and memory management.

  5. id Tech 3 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_3

    Like id's earlier titles Doom and Quake, Quake III Arena features multiplayer support via features built into its engine. id Tech 3 uses a snapshot system to relay information about game frames to the client over UDP. The server updates object interaction at a fixed rate independent of the rate that clients update the server with their actions ...

  6. id Tech 4 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_4

    id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3. The engine was designed by John Carmack , who also created previous game engines, such as those for Doom and Quake , which are widely recognized as significant advances in the field.

  7. List of freeware first-person shooters - Wikipedia

    en.wikipedia.org/wiki/List_of_freeware_first...

    Doom engine: GNU GPL (code), BSD (media) A Doom WAD file intended to be used instead of the copyrighted file from the original Doom and Doom II. The Glorious Mission: Giant Interactive Group 2013-06-20 Windows: Proprietary license Online multiplayer. Developed with the People's Liberation Army of China for use as a recruitment and training tool.

  8. List of level editors - Wikipedia

    en.wikipedia.org/wiki/List_of_level_editors

    Future Pinball - A pinball editor. QuArK , Quake Army Knife editor, for a variety of engines (such as Quake III Arena , Half-Life , Source engine games, Torque , etc.) Quiver (level editor) , [ 13 ] a level editor for the original Quake engine developed solely for the Classic Macintosh Operating System by Scott Kevill, [ 14 ] who is also the ...

  9. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    Alfonso John Romero (born October 28, 1967) [1] is an American video game developer.He co-founded id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996).