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  2. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    Bump mapping [1] is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface, although the ...

  3. GRASS GIS - Wikipedia

    en.wikipedia.org/wiki/Grass_GIS

    GRASS has been under continuous development since 1982 [3] and has involved a large number of federal US agencies, universities, and private companies. The core components of GRASS and the management of integration of efforts into its releases was originally directed by the U.S. Army - Construction Engineering Research Laboratory (USA-CERL), a branch of the U.S. Army Corps of Engineers, in ...

  4. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons . [ 1 ]

  5. Great Piece of Turf - Wikipedia

    en.wikipedia.org/wiki/Great_Piece_of_Turf

    The watercolour shows a large piece of turf and little else. The various plants can be identified as cock's-foot, creeping bent, smooth meadow-grass, daisy, dandelion, germander speedwell, greater plantain, hound's-tongue and yarrow. [5] The painting shows a great level of realism in its portrayal of natural objects. [6]

  6. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture streaming is a means of using data streams for textures, where each texture is available in two or more different resolutions, as to determine which texture should be loaded into memory and used based on draw distance from the viewer and how much memory is available for textures. Texture streaming allows a rendering engine to use low ...

  7. Terrain cartography - Wikipedia

    en.wikipedia.org/wiki/Terrain_cartography

    Texture mapping or bump mapping is a technique adapted from Computer graphics that adds a layer of shaded texture to the shaded surface relief that imitates the look of the local land cover. [13] This texture can be generated in several ways: Texture substitution: Copying, abstracting, and merging remote sensing imagery of land cover. [14]

  8. Fractal landscape - Wikipedia

    en.wikipedia.org/wiki/Fractal_landscape

    Moreover, variations in surface texture provide important visual cues to the orientation and slopes of surfaces, and the use of almost self-similar fractal patterns can help create natural looking visual effects. [3] The modeling of the Earth's rough surfaces via fractional Brownian motion was first proposed by Benoit Mandelbrot. [4]

  9. Low poly - Wikipedia

    en.wikipedia.org/wiki/Low_poly

    In this way, there is a relativism between the importance of objects and their graphical quality. More important objects such as Non-player characters usually contain a higher amount of detail than less important objects, which are often small or in the background, like a blade of grass. This relativism is subverted when low poly is used as an ...