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Spinning_Dancer_Optical_Illusion_(2040_frames).ogv (Ogg Theora video file, length 1 min 1 s, 300 × 400 pixels, 673 kbps, file size: 4.91 MB) This is a file from the Wikimedia Commons . Information from its description page there is shown below.
The Spinning Dancer, also known as the Silhouette Illusion, is a kinetic, bistable, animated optical illusion originally distributed as a GIF animation showing a silhouette of a pirouetting female dancer. The illusion, created in 2003 by Japanese web designer Nobuyuki Kayahara, [1] [2] involves the
From June to July 2009, a pixel art contest was run to create clothes, hair and accessories [15] for a pair of humanoid sprites that had been commissioned exclusively for Open Game Art. [16] This subsequently evolved into the Liberated Pixel Cup (LPC), a project to create a unified set of Creative Commons artwork.
Each sprite and background may have a maximum of four colors, out of a palette of sixteen (a C64 limit) Only two stationary background screens may be employed per game (a GameMaker limit) Only 3553 total bytes are available for game resources — including sounds, music, sprites, and code (a GameMaker limit)
Digitized sprites were used in various video games during the late 1980s to 1990s, but fell out of favour when textured 3D graphics became more common, though some voxel figures are also based on photographic renderings of actors. These sprites are directly based on captured images of actors or models portraying the game characters.
Art of Illusion is a free software, and open source software package [1] for making 3D graphics. [2] It provides tools for 3D modeling, texture mapping, and 3D rendering still images and animations. Art of Illusion can also export models for 3D printing in the STL file format. [3] [4]
Aseprite (/ ˈ eɪ s p r aɪ t / AY-spryte [3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.
For instance, the rotating circles illusion [5] and the rotating dots visualization [6] (which is similar in principle to the projected wireframe demonstration mentioned above) rely strongly on the previous knowledge that objects (or parts thereof) further from the observer appear to move more slowly than those that are closer.