Search results
Results from the WOW.Com Content Network
If two angles of a triangle have measures equal to the measures of two angles of another triangle, then the triangles are similar. Corresponding sides of similar polygons are in proportion, and corresponding angles of similar polygons have the same measure. Two congruent shapes are similar, with a scale factor of 1. However, some school ...
Nicky Case (born September 11, 1994 [1]) is a Canadian indie game developer, web designer, and critical theorist.They have developed interactive websites and online video games such as Coming Out Simulator, Explorable Explanations, We Become What We Behold and Parable of the Polygons.
Individual polygons are named (and sometimes classified) according to the number of sides, combining a Greek-derived numerical prefix with the suffix -gon, e.g. pentagon, dodecagon. The triangle, quadrilateral and nonagon are exceptions, although the regular forms trigon, tetragon, and enneagon are sometimes encountered as well.
In mathematics, a self-similar object is exactly or approximately similar to a part of itself (i.e., the whole has the same shape as one or more of the parts). Many objects in the real world, such as coastlines , are statistically self-similar: parts of them show the same statistical properties at many scales. [ 2 ]
[2]: p. 1 They could also construct half of a given angle, a square whose area is twice that of another square, a square having the same area as a given polygon, and regular polygons of 3, 4, or 5 sides [2]: p. xi (or one with twice the number of sides of a given polygon [2]: pp. 49–50 ).
Small and great stellated dodecahedron from Harmonices Mundi by Johannes Kepler. Lists of shapes cover different types of geometric shape and related topics. They include mathematics topics and other lists of shapes, such as shapes used by drawing or teaching tools.
A polygon mesh of a dolphin In 3D computer graphics , polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes . Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics .
Given a point A 0 in a Euclidean space and a translation S, define the point A i to be the point obtained from i applications of the translation S to A 0, so A i = S i (A 0).The set of vertices A i with i any integer, together with edges connecting adjacent vertices, is a sequence of equal-length segments of a line, and is called the regular apeirogon as defined by H. S. M. Coxeter.