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The creepypasta showed an image exemplifying a liminal space—a hallway with yellow carpets and wallpaper—with a caption purporting that by "noclipping out of bounds in real life", one may enter the Backrooms, an empty wasteland of corridors with nothing but "the stink of old moist carpet, the madness of mono-yellow, the endless background ...
a maze@getty.edu [13] (2001, Tiffany Holmes, PC) - Commissioned by the J. Paul Getty Research Institute, the game is a combined maze and Breakout-based commentary on the power and prevalence of high-tech surveillance technology in modern life that uses surveillance images as bricks in a Breakout setting.
Earth 2160 is a real-time strategy video game, developed by Reality Pump Studios.A third entry in the Earth series, it is a direct sequel to Earth 2150.The release of the game was staggered, originally published in Russia, Germany, and Poland in June 2005, then released in the rest of Europe in September with North America receiving the latest release of the game November.
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Among the Sleep is a first-person horror adventure video game developed by Norwegian developer Krillbite Studio for Microsoft Windows, OS X, Linux, PlayStation 4, and Xbox One. It was released on 29 May 2014 in North America for the PC. The PlayStation 4 version was released on 10 December 2015 while the Xbox One version was released on 3 June ...
Tony Hawk's Underground 2 is a 2004 skateboarding video game from Activision, the sixth entry in the Tony Hawk's series after Tony Hawk's Underground (2003). It was developed by Neversoft released on October 4, 2004 in the U.S. for the PlayStation 2, Xbox, GameCube, Microsoft Windows, and Game Boy Advance platforms.
Boku no Natsuyasumi emphasizes general activities, such as exploration and bug catching, over specific objectives or obligations of gameplay progression.. Boku no Natsuyasumi is an open-ended simulation game self-described as a "nostalgic adventure", [2] in which the player's actions determine how Boku spends the thirty-one in-game days of his summer vacation.
A fan translation of the fourth game was released in 2010, which enabled the game to be played on any Wii system. [3] Outside their international releases, the Fatal Frame games are not numbered. This was due to the series' creators considering each entry to be a standalone game, with minimal connections to previous titles. [ 4 ]