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The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0. The API was expanded with geometry shaders in OpenGL 3.2, tessellation shaders in OpenGL 4.0 and compute shaders in OpenGL 4.3. These OpenGL APIs are found in the extensions:
Perl OpenGL (POGL) is a portable, compiled wrapper library that allows OpenGL to be used in the Perl programming language. POGL provides support for most OpenGL 2.0 extensions, abstracts operating system specific proc handlers, and supports OpenGL Utility Toolkit (GLUT), a simple cross-platform windowing interface.
The rendered image is captured and subjected to Fragment Shaders or other manipulations. This allows for many of today's popular computer graphics effects to be carried out, including the addition of a blurring or bloom effect. Can be used to create views of other scenes, for example: a TV in a house showing the view from a secondary camera.
The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.
Standard Portable Intermediate Representation (SPIR) is an intermediate language for parallel computing and graphics by Khronos Group.It is used in multiple execution environments, including the Vulkan graphics API and the OpenCL compute API, to represent a shader or kernel.
Qt 5 uses ANGLE as the default renderer for its OpenGL ES 2.0 API wrapper and other Qt elements which use it on Windows. [10] Godot uses ANGLE as an option for compatibility renderer for Windows and MacOS platforms starting with Godot 4.2 [16] [17] Candy Crush Saga uses ANGLE as the default renderer in its Windows Store version of the ...
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The Compute pipeline is a type of graphics pipeline used for dispatching and executing compute shaders. Compute pipelines are run through compute command lists, which are restricted to recording only copy and compute commands. Compute shaders are used for general-purpose algorithms and computations, and are run through parallel processors on