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Command: Modern Air Naval Operations is a warfare simulation video game developed by Greek studio Warfare Sims and published by Matrix Games, and was released on September 24, 2013. Often described as the spiritual successor to the legacy Harpoon series, Command expanded on both the scope and detail of simulation compared to Harpoon and was ...
The 24th Century Technical Manual - Special Edition #1: Christopher Simmons 1989 (Staple) 64 8.5" x 11" The 24th Century Technical Manual - Special Edition #2: Christopher Simmons 1989 (Staple) 50 8.5" x 11" Weapons of Eugenics: Christopher Springer 1989 (Saddle Glue-Folder) 24 8.5" x 11" Klingon - Covert Operations Manual: David Christiansen 1989
He said the single-player modes "are for the most part exactly the same as those in Starfleet Command Volume II, but there have been some changes made," and noted the skirmish mode with premade scenarios such as Star Trek II: The Wrath of Khan. He said, "the campaign mode still suffers from a poorly designed interface."
FM 100–5, Field Service Regulations, Operations (with included Changes No. 1 and No. 2) 27 July 1956 [27] This manual supersedes FM 100–5, 15 August 1949, including C 1, 25 July 1952. Maxwell D. Taylor INACTIVE: FM 100–5 (incl. C1) FM 100–5, Field Service Regulations, Operations (with included Change No. 1) 16 December 1954 [28]
Aircraft specific NATOPS manual cover. These manuals are typically about 2 inches thick. These are manuals for specific aircraft models containing standardized ground and flight operating procedures, training requirements, aircraft limitations, and technical data necessary for safe and effective operation of the aircraft.
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Mike Siggins reviewed 688 Attack Sub for Games International magazine, and gave it a rating of 7 out of 10, and wrote that "the appeal of using modern weapons soon wears off and one is left with only the different situations to add spice. Overall though, it is a good game on an unusual topic but would benefit from a second edition". [6]
Panzer Command:...is (a) turn-based strategy game following the historical operations of war for both the German and Soviet sides of the Eastern front. (The game is played in turns, and each) turn consists of two 40 second phases, the first for orders, the second for reactions and targeting.