Search results
Results from the WOW.Com Content Network
Star Trek The Motion Picture: 14 Official Blueprints: Andrew G. Probert 1980 (Loose Sheets) 14 19" x 13" Star Trek: Starship Spotter: Adam "Mojo" Lebowitz & Robert Bonchune 2001 (Perfect Bound) 128 7.4" x 9.1" Star Fleet Technical Supplements Booklet No. 1: Andres Castineiras 1977 (Staple) 5 8.5" x 11" Federation Reference Series Volume 1
Game Boy, NES, Game Gear (as Star Trek: The Next Generation - The Advanced Holodeck Tutorial) 1994: Star Trek: The Next Generation: Echoes from the Past: Game Gear, Genesis, Super NES Star Trek Generations: Beyond the Nexus: Game Boy, Game Gear Star Trek: Starfleet Academy Starship Bridge Simulator: 32X, Super NES
The download link provided to purchasers for the DRM-Free copy lead to an apparently current dump of the source code. This was available for several days before it was corrected. [141] Far Cry: 2004 2023 Various First-person shooter: Crytek: The source code was released on archive.org in 2023. [142] The F.A. Premier League Stars: 2000 2016 ...
Carlson was interested in the concept and the two of them went to work. Using Starfleet Reference Database as a framework, they named the project Memory Alpha, after the Federation's central library from the TOS episode "The Lights of Zetar". [7] Memory Alpha officially launched on December 5, 2003, as a section of the Star Trek Minutiae ...
USS Enterprise (NCC-1701-D), or Enterprise-D, to distinguish it as the fifth Federation vessel with the same name, is a starship in the Star Trek media franchise. Under the command of Captain Jean-Luc Picard, it is the main setting of Star Trek: The Next Generation (1987–1994) and the film Star Trek Generations (1994). It has also been ...
This is a list of fictional spacecraft, starships and exo-atmospheric vessels that have been identified by name in notable published works of fiction. The term "spacecraft" is mainly used to refer to spacecraft that are real or conceived using present technology.
Five years prior to Rick Sternbach's version being published, Ed Whitefire, an artist and designer in the aerospace industry, [2] contacted Paramount Studios about preparing and publishing the blueprints for the Enterprise-D. [3] [4] He presented his idea to Star Trek Art Department staff member Andrew Probert and was given the go ahead to ...
A category for games that simulate the operation of a starship in a Star Trek universe setting. This includes both computer games and non-computer games. It includes only those games which simulate actual functions of a starship, or command decisions.