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Windows Windows XP has a class driver for USB video class 1.0 devices since Service Pack 2, as does Windows Vista and Windows CE 6.0. A post-service pack 2 update that adds more capabilities is also available. [8] Windows 7 added UVC 1.1 support. Support for UVC 1.5 is currently only available in Windows 8, 10 and 11.
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USB 3.0 introduced Type-A SuperSpeed plugs and receptacles as well as micro-sized Type-B SuperSpeed plugs and receptacles. The 3.0 receptacles are backward-compatible with the corresponding pre-3.0 plugs. USB 3.x and USB 1.x Type-A plugs and receptacles are designed to interoperate. To achieve USB 3.0's SuperSpeed (and SuperSpeed+ for USB 3.1 ...
[10] [11] [12] touchHLE is a compatibility layer (referred to as a “high-level emulator”) for Windows and macOS made by Andrea "hikari_no_yume" (Sweden) in early 2023 to run legacy 32-bit iOS software. The compatibility layer was only able to run one software, Super Monkey Ball as of version 0.1.0.
A hardware compatibility list is a database of hardware models and their compatibility with a certain operating system. HCLs can be centrally controlled (one person or team keeps the list of hardware maintained) or user-driven (users submit reviews on hardware they have used).
Windows Image Acquisition (WIA; sometimes also called Windows Imaging Architecture) is a proprietary Microsoft driver model and application programming interface (API) for Microsoft Windows Me and later Windows operating systems that enables graphics software to communicate with imaging hardware such as scanners, digital cameras, and digital video equipment.
Software compatibility can refer to the compatibility that a particular software has running on a particular CPU architecture such as Intel or PowerPC. [1] Software compatibility can also refer to ability for the software to run on a particular operating system. Very rarely is a compiled software compatible with multiple different CPU ...
Windows Camera is an image and video capture utility included with the most recent versions of Windows and its mobile counterpart. It has been around on Windows-based mobile devices since camera hardware was included on those devices and was introduced on Windows PCs with Windows 8, providing users for the first time a first-party built-in camera that could interact with webcam hardware. [4]