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  2. Icon (computing) - Wikipedia

    en.wikipedia.org/wiki/Icon_(computing)

    In computing, an icon is a pictogram or ideogram displayed on a computer screen in order to help the user navigate a computer system.The icon itself is a quickly comprehensible symbol of a software tool, function, or a data file, accessible on the system and is more like a traffic sign than a detailed illustration of the actual entity it represents. [1]

  3. PDF - Wikipedia

    en.wikipedia.org/wiki/PDF

    That rule is strongly recommended for PostScript code too, but has to be implemented explicitly (see, e.g., the Document Structuring Conventions), as PostScript is a full programming language that allows for such greater flexibilities and is not limited to the concepts of pages and documents.

  4. COBOL - Wikipedia

    en.wikipedia.org/wiki/COBOL

    COBOL (/ ˈ k oʊ b ɒ l,-b ɔː l /; an acronym for "common business-oriented language") is a compiled English-like computer programming language designed for business use. It is an imperative, procedural, and, since 2002, object-oriented language.

  5. Visual programming language - Wikipedia

    en.wikipedia.org/wiki/Visual_programming_language

    A simple custom block in the Snap! visual programming language, which is based on Scratch, calculating the sum of all numbers with values between a and b. In computing, a visual programming language (visual programming system, VPL, or, VPS), also known as diagrammatic programming, [1] [2] graphical programming or block coding, is a programming language that lets users create programs by ...

  6. Homoiconicity - Wikipedia

    en.wikipedia.org/wiki/Homoiconicity

    In computer programming, homoiconicity (from the Greek words homo-meaning "the same" and icon meaning "representation") is an informal property of some programming languages. A language is homoiconic if a program written in it can be manipulated as data using the language. [1]

  7. Syntax (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Syntax_(programming_languages)

    In computer science, the syntax of a computer language is the rules that define the combinations of symbols that are considered to be correctly structured statements or expressions in that language. This applies both to programming languages, where the document represents source code, and to markup languages, where the document represents data.

  8. Icon (programming language) - Wikipedia

    en.wikipedia.org/wiki/Icon_(programming_language)

    A History of the SNOBOL Programming Languages. History of Programming Languages. Academic Press. Griswold, Ralph (2 March 1996). "An Overview of the Icon Programming Language; Version 9". Department of Computer Science, The University of Arizona. Tratt, Laurence (18 October 2010). "Experiences with an icon-like expression evaluation system" (PDF).

  9. BCPL - Wikipedia

    en.wikipedia.org/wiki/BCPL

    BCPL was a response to difficulties with its predecessor, Cambridge Programming Language, later renamed Combined Programming Language (CPL), which was designed during the early 1960s. Richards created BCPL by "removing those features of the full language which make compilation difficult".