enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...

  3. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In terms of spell usage across all classes, Kaila Hale-Stern, for The Mary-Sue, reported that of the 5th edition spells known or prepared by spell caster players on D&D Beyond the three most popular spells are Cure Wounds, Healing Word, and Detect Magic. [16]

  4. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...

  5. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    Illusion: spells that alter perception or create false images. Specialists are called illusionists. Necromancy: spells that manipulate life or life force. Specialists are called necromancers. Transmutation: spells that transform the target. Specialists are called transmuters. Some spells do not fall into these schools, and are called Universal ...

  6. Elf (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Elf_(Dungeons_&_Dragons)

    The elf was included as a player race in the 5th edition Player's Handbook (2014). [23] Three subraces were introduced with it: the high elf, the wood elf, and the drow (dark elf). [ 24 ] The Player's Handbook connects the high elves to the gray elves and valley elves of the Greyhawk setting, the Silvanesti and Qualinesti of the Dragonlance ...

  7. Half-elf (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Half-elf_(Dungeons_&_Dragons)

    The half-elf is a humanoid race in the Dungeons & Dragons fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game.

  8. Troll (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Troll_(Dungeons_&_Dragons)

    Game designers Paul Karczag and Lawrence Schick considered the troll one of the "five main "humanoid" races" in the AD&D game. [ 35 ] Role-playing game author Graeme Davis considered Dungeons & Dragons a major factor in current perceptions that "giants and trolls are regarded as very different creatures", while the names were used ...

  9. Spelljammer: Adventures in Space - Wikipedia

    en.wikipedia.org/wiki/Spelljammer:_Adventures_in...

    Spelljammer: Adventures in Space is a boxed set for the 5th edition of the Dungeons & Dragons fantasy role-playing game.The boxed set includes three sourcebooks: the Astral Adventurer's Guide (a Spelljammer campaign setting guide), the Light of Xaryxis (an adventure module), and Boo's Astral Menagerie (a bestiary of Wildspace and Astral Sea creatures).