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  2. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.

  3. Sketchpad - Wikipedia

    en.wikipedia.org/wiki/Sketchpad

    Sketchpad ran on the MIT Lincoln Laboratory TX-2 (1958) computer at the Massachusetts Institute of Technology (MIT), which had 64k of 36-bit words.The user drew on the computer monitor screen with the recently invented light pen, which relayed information on its position by computing at what time the light from the scanning cathode-ray tube screen is detected.

  4. The Geometer's Sketchpad - Wikipedia

    en.wikipedia.org/wiki/The_Geometer's_Sketchpad

    The Geometer's Sketchpad is a commercial interactive geometry software program for exploring Euclidean geometry, algebra, calculus, and other areas of mathematics. It was created as part of the NSF -funded Visual Geometry Project led by Eugene Klotz and Doris Schattschneider from 1986 to 1991 at Swarthmore College . [ 1 ]

  5. Digital painting - Wikipedia

    en.wikipedia.org/wiki/Digital_painting

    The earliest graphical manipulation program was called Sketchpad. Created in 1963 by Ivan Sutherland, a grad student at MIT, Sketchpad allowed the user to manipulate objects on a cathode-ray tube (CRT). [1] Sketchpad eventually led to the creation of the Rand Tablet for work on the GRAIL project in 1968, and the very first tablet was created.

  6. Sketchbook (software) - Wikipedia

    en.wikipedia.org/wiki/Sketchbook_(software)

    Sketchbook features a radial/pie-menu user interface and has painting and drawing tools such as pencils, markers, and brushes.It uses pressure-sensitive features of digital drawing pads, tablet computers, and smartphones to create effects similar to traditional materials.

  7. Reallusion - Wikipedia

    en.wikipedia.org/wiki/Reallusion

    The rising popularity of virtual humans demands tools that are both highly accessible and capable of seamless integration with game engines and 3D software. Character Creator and iClone facilitate a workflow for designing 3D characters and animating performances using motion capture devices and professional editing tools. [ 6 ]

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