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  2. Checklist for Autism in Toddlers - Wikipedia

    en.wikipedia.org/wiki/Checklist_for_Autism_in...

    The Checklist for Autism in Toddlers (CHAT) is a psychological questionnaire designed to evaluate risk for autism spectrum disorder in children ages 18–24 months. The 14-question test is filled out by the parent and a pediatrician or physician and takes approximately 5 minutes to complete. [ 1 ]

  3. Modified Checklist for Autism in Toddlers - Wikipedia

    en.wikipedia.org/wiki/Modified_Checklist_for...

    The Modified Checklist for Autism in Toddlers (M-CHAT) is a psychological questionnaire that evaluates risk for autism spectrum disorder in children ages 16–30 months. The 20-question test is filled out by the parent, and a follow-up portion is available for children who are classified as medium- to high-risk for autism spectrum disorder.

  4. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Play-based learning offers numerous benefits for children with various types of disabilities. It supports cognitive and language development, particularly for children with autism spectrum disorders. [54] Play-based learning also promotes emotional and social development by fostering positive interactions and cooperation among students. [54]

  5. Assessment of basic language and learning skills - Wikipedia

    en.wikipedia.org/wiki/Assessment_of_basic...

    The revised assessment of basic language and learning skills (ABLLS-R) is an assessment tool, curriculum guide, and skills-tracking system used to help guide the instruction of language and critical learner skills for children with autism or other developmental disabilities.

  6. The Transporters - Wikipedia

    en.wikipedia.org/wiki/The_Transporters

    The Transporters is a 2006 children's animation series produced by Catalyst Pictures Limited designed to help children with autism aged between 2 and 8 years old recognise and understand emotions. It was developed by the Autism Research Centre at the University of Cambridge by a team led by Professor Simon Baron-Cohen and including Dr Ofer Golan.

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  8. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  9. Spongelab Interactive - Wikipedia

    en.wikipedia.org/wiki/Spongelab_Interactive

    The website provides a free online collection of multimedia including educational games, videos, images, and lesson plans, with a focus on game-based learning. Spongelab.com is a web-based teaching platform that allows educators to combine science, discovery learning tools and technology to create a visually engaging interactive whole. [1]

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