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  2. Timeline of clothing and textiles technology - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_clothing_and...

    500 AD – jia xie method for resist dyeing (usually silk) using wood blocks invented in China. An upper and a lower block is made, with carved out compartments opening to the back, fitted with plugs. The cloth, usually folded a number of times, is inserted and clamped between the two blocks.

  3. History of clothing and textiles - Wikipedia

    en.wikipedia.org/wiki/History_of_clothing_and...

    In the 20th century, the industry had expanded to such a degree that such educational institutions as UC Davis established a Division of Textiles and Clothing, [95] The University of Nebraska-Lincoln also created a Department of Textiles, Clothing and Design that offers a Masters of Arts in Textile History, [96] and Iowa State University ...

  4. Clothing technology - Wikipedia

    en.wikipedia.org/wiki/Clothing_technology

    The timeline of clothing and textiles technology includes major changes in the manufacture and distribution of clothing. From clothing in the ancient world into modernity, the use of technology has dramatically influenced clothing and fashion in the modern age. Industrialization brought changes in the manufacture of goods.

  5. Markus Persson - Wikipedia

    en.wikipedia.org/wiki/Markus_Persson

    Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009 [33] and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later ...

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  7. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    In addition to their use in film, advertising and other modes of public display, computer generated images of clothing are now routinely used by top fashion design firms. [24] The challenge in rendering human skin images involves three levels of realism: Photo realism in resembling real skin at the static level; Physical realism in resembling ...

  8. Clothing - Wikipedia

    en.wikipedia.org/wiki/Clothing

    Often, mass-produced clothing is made in what are considered by some to be sweatshops, typified by long work hours, lack of benefits, and lack of worker representation. While most examples of such conditions are found in developing countries, clothes made in industrialized nations may also be manufactured under similar conditions. [48]

  9. List of retronyms - Wikipedia

    en.wikipedia.org/wiki/List_of_retronyms

    Natural skin care involves the use of topical creams and lotions made of ingredients available in nature; all skin care was natural until synthetic cosmetics were invented. Natural sponge: all sponges were natural (either made from Luffa aegyptiaca or animal sponges) until polyester and polyurethane sponges came on the market in the mid-20th ...

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