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A redesigned version of Vice City was introduced in Grand Theft Auto: Vice City (set in 1986). The city consists of two main landmasses, Vice City Beach and Vice City Mainland, separated by a large body of water and connected to each other and to two smaller islands, Starfish Island and Prawn Island, by a series of road bridges.
Grand Theft Auto: Vice City is a 2002 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fourth main game in the Grand Theft Auto series, following 2001's Grand Theft Auto III, and the sixth entry overall.
On 19 February 2021, representatives claiming to be from Take-Two Interactive sent DMCA takedown notices to the team behind re3 and reVC, which were source code recreations of Grand Theft Auto III and Grand Theft Auto: Vice City respectively, whose goal was a modernised and improved version of the games which can be ported and played on ...
The success of Grand Theft Auto spawned a series of games which built upon the original's gameplay and themes; the Grand Theft Auto series has since become one of the most popular and best-selling video game franchises of all time. The first sequel in the series, Grand Theft Auto 2, was released in October 1999.
Liberty City Stories received generally positive reviews from critics, and was a commercial success, selling over 8 million copies as of March 2008 and becoming the best selling PSP game of all time. [11] It was followed in October 2006 by Grand Theft Auto: Vice City Stories, a prequel to 2002's Grand Theft Auto: Vice City.
[11] Grand Theft Auto III is set in Liberty City, loosely based on New York City; it follows a silent protagonist, Claude, who is betrayed and left for dead by his girlfriend during a robbery and embarks on a quest for revenge that leads him to become entangled in a world of crime, drugs, gang warfare, and corruption. [12]
A Grand Theft Auto clone (often shortened to GTA clone) belongs to a subgenre of open world action-adventure video games, characterized by their likeness to the Grand Theft Auto series in either gameplay, or overall design. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an ...
[16] [107] [127] The departure from Grand Theft Auto IV 's Liberty City was well received. [112] [121] Edge praised the game's graphical fidelity and absence of load screens. [117] Play complimented the draw distances and weather and lighting systems. [114] In Eurogamer ' s view, the lighting system was the game's most significant advancement ...