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  2. Self-documenting code - Wikipedia

    en.wikipedia.org/wiki/Self-documenting_code

    Self-documenting code is ostensibly written using human-readable names, typically consisting of a phrase in a human language which reflects the symbol's meaning, such as article.numberOfWords or TryOpen. The code must also have a clear and clean structure so that a human reader can easily understand the algorithm used.

  3. A guide to neopronouns, from ae to ze - AOL

    www.aol.com/guide-neopronouns-ae-ze-090009367.html

    Examples of those self-identifiers can include terms like “parent” instead of “mother” or “father,” or “sibling” instead of “sister” or “brother.” Neopronouns have a long ...

  4. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    All mangled symbols begin with _Z (note that an identifier beginning with an underscore followed by a capital letter is a reserved identifier in C, so conflict with user identifiers is avoided); for nested names (including both namespaces and classes), this is followed by N, then a series of <length, id> pairs (the length being the length of ...

  5. Naming convention (programming) - Wikipedia

    en.wikipedia.org/.../Naming_convention_(programming)

    longer identifiers may be disfavored because of visual clutter; It is an open research issue whether some programmers prefer shorter identifiers because they are easier to type, or think up, than longer identifiers, or because in many situations a longer identifier simply clutters the visible code and provides no perceived additional benefit.

  6. Constant (computer programming) - Wikipedia

    en.wikipedia.org/.../Constant_(computer_programming)

    Some programming languages make an explicit syntactic distinction between constant and variable symbols, for example considering assignment to a constant to be a syntax error, while in other languages they are considered syntactically the same (both simply an identifier), and the difference in treatment is semantic (assignment to an identifier ...

  7. Name binding - Wikipedia

    en.wikipedia.org/wiki/Name_binding

    In programming languages, name binding is the association of entities (data and/or code) with identifiers. [1] An identifier bound to an object is said to reference that object. Machine languages have no built-in notion of identifiers, but name-object bindings as a service and notation for the programmer is implemented by programming languages.

  8. Identifier (computer languages) - Wikipedia

    en.wikipedia.org/wiki/Identifier_(computer...

    In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables , data types , labels , subroutines , and modules .

  9. Sigil (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Sigil_(computer_programming)

    For example, in C#, the "@" prefix can be used either for stropping (to allow reserved words to be used as identifiers), or as a prefix to a literal (to indicate a raw string); in this case neither use is a sigil, as it affects the syntax of identifiers or the semantics of literals, not the semantics of identifiers.