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  2. Study: Got Angry Birds on the brain? You might be better off ...

    www.aol.com/news/2012-02-06-angry-birds-brain...

    You keep doing you, Angry Birds addicts. According to a nearly six-year study released by the Archives of Neurology, playing mentally-stimulating games (like brain trainers and puzzle games) can ...

  3. Brain training - Wikipedia

    en.wikipedia.org/wiki/Brain_training

    Brain training (also called cognitive training) is a program of regular activities purported to maintain or improve one's cognitive abilities. The phrase “cognitive ability” usually refers to components of fluid intelligence such as executive function and working memory. Cognitive training reflects a hypothesis that cognitive abilities can ...

  4. 4 Quirky Kid Behaviors That Actually Have Purpose - AOL

    www.aol.com/4-quirky-kid-behaviors-actually...

    Sucking on things. "Kids who gravitate toward mouthing, chewing, and sucking may be doing so because their mouth is somewhat undersensitive," says Biel. In other words, your shirt sucker may have ...

  5. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1][2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process of ...

  6. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play. Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  7. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    The Good Behavior Game (GBG) is a classroom management strategy used to increase self-regulation, group regulation and stimulate prosocial behavior among students while reducing problematic behavior. [1] Major research at Johns Hopkins Center for Prevention and Early Intervention has studied three cohorts of thousands of student, some of whom ...

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