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In robot kinematics, forward kinematics refers to the use of the kinematic equations of a robot to compute the position of the end-effector from specified values for the joint parameters. [ 1 ] The kinematics equations of the robot are used in robotics , computer games , and animation .
Kinematic chains of a wide range of complexity are analyzed by equating the kinematics equations of serial chains that form loops within the kinematic chain. These equations are often called loop equations. The complexity (in terms of calculating the forward and inverse kinematics) of the chain is determined by the following factors:
A fundamental tool in robot kinematics is the kinematics equations of the kinematic chains that form the robot. These non-linear equations are used to map the joint parameters to the configuration of the robot system. Kinematics equations are also used in biomechanics of the skeleton and computer animation of articulated characters.
Direct kinematics or forward kinematics refers to the calculation of end effector position, orientation, velocity, and acceleration when the corresponding joint values are known. Inverse kinematics refers to the opposite case in which required joint values are calculated for given end effector values, as done in path planning.
Three.js was first released by Ricardo Cabello on GitHub in April 2010. [2] The origins of the library can be traced back to his involvement with the demoscene in the early 2000s. [9] The code was originally developed in the ActionScript language used by Adobe Flash, later being ported to JavaScript in 2009. In Cabello's mind, there were two ...
With four-bar mechanisms there are two strokes, the forward and return, which when added together create a cycle. Each stroke may be identical or have different average speeds. The time ratio numerically defines how fast the forward stroke is compared to the quicker return stroke. The total cycle time (Δt cycle) for a mechanism is: [6]
Their inevitable hysteresis and off-axis flexibility accumulates along the arm's kinematic chain; a precision serial manipulator is a compromise between precision, complexity, mass (of the manipulator and of the manipulated objects) and cost. On the other hand, with parallel manipulators, a high rigidity may be obtained with a small mass of the ...
Forward vs. inverse kinematics. In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.