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In Feeding Frenzy, players control a hungry marine predator intent on munching as many other fish as possible.During the course of the game's 40 levels, they switch off between 5 marine animals, with the last eight levels having them play as Orville the Orca, and the last level being a 'boss battle' against the "Shark King", a great white shark.
Shark! is an Intellivision game originally designed by Don Daglow, and with additional design and programming by Ji-Wen Tsao, one of the first female game programmers in the history of video games. The player is a fish who must eat smaller fishes in order to gain points and extra lives while avoiding enemies such as larger fishes, sharks ...
The game aims to avoid predators and obstacles while eating other smaller fish and creatures, eventually reaching the top of the food chain. Feeding Frenzy 2 includes 60 new levels which feature scenery such as new underwater worlds, coral reefs, deep sea caves, and sunken ships, including above-water challenges.
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Mackinaw trout, the largest fish in the game; Blueback salmon; Whitefish; Chub, the smallest fish in the game; The game is heavily random; the same situation played in the same way can have different outcomes. For the most points, players must play the game safely, choosing the action that has the greatest chance of leading to a positive outcome.
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The games stars a cast of protagonists that gradually grow as they eat entities and objects around them. The player controls and navigates the protagonist using their finger, pointing device, or by tilting their screen. The main objective of the games is to grow to a specified size that is tracked on a bar on the top-left corner of the screen.
For example, a large school of fish can cause nearby sharks, such as the lemon shark, to enter into a feeding frenzy. [1] This can cause the sharks to go wild, biting anything that moves, including each other or anything else within biting range. Another functional explanation for feeding frenzy is competition amongst predators. [2]