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  2. Counting sort - Wikipedia

    en.wikipedia.org/wiki/Counting_sort

    Bucket sort may be used in lieu of counting sort, and entails a similar time analysis. However, compared to counting sort, bucket sort requires linked lists, dynamic arrays, or a large amount of pre-allocated memory to hold the sets of items within each bucket, whereas counting sort stores a single number (the count of items) per bucket. [4]

  3. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement.

  4. Forward–backward algorithm - Wikipedia

    en.wikipedia.org/wiki/Forward–backward_algorithm

    The forward–backward algorithm runs with time complexity () in space (), where is the length of the time sequence and is the number of symbols in the state alphabet. [1] The algorithm can also run in constant space with time complexity O ( S 2 T 2 ) {\displaystyle O(S^{2}T^{2})} by recomputing values at each step. [ 2 ]

  5. Countdown - Wikipedia

    en.wikipedia.org/wiki/Countdown

    In the context of a rocket launch, the "L minus Time" is the physical time before launch, e.g. "L minus 3 minutes and 40 seconds". "T minus Time" is a system to mark points at which actions necessary for the launch are planned - this time stops and starts as various hold points are entered, and so doesn't show the actual time to launch.

  6. Quicksort - Wikipedia

    en.wikipedia.org/wiki/Quicksort

    Consider the example of [5, 2, 3, 1, 0], following the scheme, after the first partition the array becomes [0, 2, 1, 3, 5], the "index" returned is 2, which is the number 1, when the real pivot, the one we chose to start the partition with was the number 3. With this example, we see how it is necessary to include the returned index of the ...

  7. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Assuming the solver works from top to bottom (as in the animation), a puzzle with few clues (17), no clues in the top row, and has a solution "987654321" for the first row, would work in opposition to the algorithm. Thus the program would spend significant time "counting" upward before it arrives at the grid which satisfies the puzzle.

  8. Assignment problem - Wikipedia

    en.wikipedia.org/wiki/Assignment_problem

    This algorithm may yield a non-optimal solution. For example, suppose there are two tasks and two agents with costs as follows: Alice: Task 1 = 1, Task 2 = 2. George: Task 1 = 5, Task 2 = 8. The greedy algorithm would assign Task 1 to Alice and Task 2 to George, for a total cost of 9; but the reverse assignment has a total cost of 7.

  9. Pomodoro Technique - Wikipedia

    en.wikipedia.org/wiki/Pomodoro_Technique

    End work when the timer rings and take a short break (typically 5–10 minutes). [5] Go back to Step 2 and repeat until you complete four pomodori. After four pomodori are done, take a long break (typically 20 to 30 minutes) instead of a short break. Once the long break is finished, return to step 2. For the purposes of the technique, a ...

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