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Chrono Trigger [c] is a 1995 role ... was released for Windows via Steam. ... fans to unofficially remake parts of the game for PC with a 3D graphics engine. Chrono ...
I am Setsuna was developed using the Unity game engine. [16] In keeping with the team goals, the battle system was adopted from role-playing games like early Final Fantasy titles and other games like Chrono Trigger. [9]
Chrono Trigger is a role-playing video game which was released on the Super Nintendo Entertainment System on March 11, 1995 in Japan and on August 22 in North America. The game's story follows a group of young adventurers led by Crono, who are accidentally transported through time and learn that the world will be destroyed in the distant future.
If you're a fan of the Final Fantasy franchise, it goes without saying that you're probably a Chrono Trigger fan. Released in 1995 for the NES, the Japanese role-playing game was developed by what ...
Chrono Cross [b] is a 1999 role-playing video game developed and published by Square for the PlayStation video game console.It is set in the same world as Chrono Trigger, which was released in 1995 for the Super Nintendo Entertainment System.
Chrono Resurrection, also known as Chrono Trigger: Resurrection, is an unreleased fangame developed by North American team Resurrection Games under Nathan Lazur's direction. It is based on the critically acclaimed role-playing game Chrono Trigger for the Super Nintendo Entertainment System by the Japanese company Square .
Chrono Trigger: Crimson Echoes is a fangame developed by the international team Kajar Laboratories as a ROM hack of Square's role-playing video game Chrono Trigger for the Super Nintendo Entertainment System. It was conceived as an unofficial installment in the Chrono series, set between the events of Chrono Trigger and its sequel Chrono Cross.
Radical Dreamers was developed by Square, the company which had previously developed Chrono Trigger. [28] Masato Kato wrote Radical Dreamers after Chrono Trigger ' s release, feeling that Trigger concluded with "unfinished business". [29] He composed the main story and drafted the concepts for the sub-scenarios, leaving them to be completed by ...
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