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The interior angle concept can be extended in a consistent way to crossed polygons such as star polygons by using the concept of directed angles.In general, the interior angle sum in degrees of any closed polygon, including crossed (self-intersecting) ones, is then given by 180(n–2k)°, where n is the number of vertices, and the strictly positive integer k is the number of total (360 ...
The corresponding angles as well as the corresponding sides are defined as appearing in the same sequence, so for example if in a polygon with the side sequence abcde and another with the corresponding side sequence vwxyz we have vertex angle a appearing between sides a and b then its corresponding vertex angle v must appear between sides v and w.
Individual polygons are named (and sometimes classified) according to the number of sides, combining a Greek-derived numerical prefix with the suffix -gon, e.g. pentagon, dodecagon. The triangle, quadrilateral and nonagon are exceptions, although the regular forms trigon, tetragon, and enneagon are sometimes encountered as well.
Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.
A rectilinear polygon is a polygon all of whose sides meet at right angles. Thus the interior angle at each vertex is either 90° or 270°. Rectilinear polygons are a special case of isothetic polygons. In many cases another definition is preferable: a rectilinear polygon is a polygon with sides parallel to the axes of Cartesian coordinates ...
Enjoy a classic game of Hearts and watch out for the Queen of Spades!
Seeing a regular star polygon as a nonconvex isotoxal simple polygon with twice as many (shorter) sides but alternating the same outer and "inner" internal angles allows regular star polygons to be used in a tiling, and seeing isotoxal simple polygons as "regular" allows regular star polygons to (but not all of them can) be used in a "uniform ...
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