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  2. Busy beaver - Wikipedia

    en.wikipedia.org/wiki/Busy_beaver

    The n-state busy beaver game (or BB-n game), introduced in Tibor Radó's 1962 paper, involves a class of Turing machines, each member of which is required to meet the following design specifications: The machine has n "operational" states plus a Halt state, where n is a positive integer, and one of the n states is distinguished as the starting ...

  3. List of undecidable problems - Wikipedia

    en.wikipedia.org/wiki/List_of_undecidable_problems

    Determining whether a Turing machine is a busy beaver champion (i.e., is the longest-running among halting Turing machines with the same number of states and symbols). Rice's theorem states that for all nontrivial properties of partial functions, it is undecidable whether a given machine computes a partial function with that property.

  4. Function (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Function_(mathematics)

    Schematic depiction of a function described metaphorically as a "machine" or "black box" that for each input yields a corresponding output The red curve is the graph of a function, because any vertical line has exactly one crossing point with the curve. A function f from a set X to a set Y is an assignment of one element of Y to each element of X.

  5. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game , [ 2 ] [ 3 ] meaning that its evolution is determined by its initial state, requiring no further input.

  6. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    A recreation of MENACE built in 2015. The Matchbox Educable Noughts and Crosses Engine (sometimes called the Machine Educable Noughts and Crosses Engine or MENACE) was a mechanical computer made from 304 matchboxes designed and built by artificial intelligence researcher Donald Michie in 1961.

  7. Nim - Wikipedia

    en.wikipedia.org/wiki/Nim

    Nim is a mathematical game of strategy in which two players take turns removing (or "nimming") objects from distinct heaps or piles. On each turn, a player must remove at least one object, and may remove any number of objects provided they all come from the same heap or pile.

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