Search results
Results from the WOW.Com Content Network
In some cases interactive design is equated to interaction design; however, in the specialized study of interactive design there are defined differences. To assist in this distinction, interaction design can be thought of as: Making devices usable, useful, and fun, focusing on the efficiency and intuitive hardware [4]
Human interactivity. Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface.
Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." [ 1 ] : xxvii, 30 While interaction design has an interest in form (similar to other design fields), its main area of focus rests on behavior.
Differences in user behavior and interaction on mobile devices such as swipe and tap gestures, vis-a-vis interaction on a Desktop GUI, which is mouse-driven; Differences in physical attributes between a mobile and a desktop device e.g. screen size, touch screen, etc. Design guidelines recommended by mobile OS e.g. iOS, Android
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators ...
Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways.
This term is widely used in the areas of human-computer interaction (HCI) and interactive design. [1] Leveraging the concept of mapping helps bridge the gulf of evaluation and the gulf of execution , which refer to the gap between the user's understanding of the system and the actual state of the system and the gap between the user's goal and ...
When working with activity-centered design, the designers use research to get insights of the users. Observations and interviews are typical approaches to learn more about the users' behavior. By mapping users' activities and tasks, the designer may notice missing tasks for the activity to become more easy to perform, and thus design solutions ...