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Need for Speed: Carbon is a 2006 racing video game and the tenth installment in the Need for Speed series.Developed by EA Black Box, Rovio Mobile and published by Electronic Arts, it was released on October 31, 2006, for the PlayStation 2, PlayStation 3, Xbox, Xbox 360, GameCube, Windows, and Mac OS X, and on November 19, 2006 as a launch title for the Wii and in 2008 for arcade cabinets.
The Need for Speed; Need for Speed II; Need for Speed III: Hot Pursuit; Need for Speed: High Stakes; Need for Speed: Porsche Unleashed; Need for Speed: Hot Pursuit 2; Need for Speed: Underground; Need for Speed: Underground 2; Need for Speed: Most Wanted (2005 video game) Need for Speed: Carbon; Need for Speed: ProStreet; Need for Speed ...
Aftermarket customization of video game vehicles was an aspect first introduced by the Need for Speed series after the release of the film, The Fast and the Furious; the feature was included in every Need for Speed title developed by EA Black Box from Need for Speed: Underground through Need for Speed: Undercover. [2]
Need for Speed: Carbon was developed by EA Black Box in 2006. It was the first NFS game for the PlayStation 3 and the Wii and the last NFS game for the GameCube, the Game Boy Advance, and the Xbox. Carbon's handheld port is known as Need for Speed: Carbon – Own the City. The Wii port lacked online but made full use of the Wii Remote and Nunchuk.
The development team was initially composed of 20 people, who did not work on Carbon, but gradually grew to over 100 people by June 2007. [15] ProStreet is the first Need for Speed game that was primarily developed for high-definition consoles such as the Xbox 360 and PlayStation 3.
This is easily the most impressive Need for Speed game in many years." [33] Matthew Kato of Game Informer gave the game a score of 7.75/10. He stated in his review that "Need for Speed has meant different things over the years, but Heat is a good all-around representation of the franchise.
A screenshot of early gameplay, when the game was known as Need for Speed: World Online.World combines elements of role-playing with illegal street racing.. World has a similar gameplay style to 2005's Most Wanted and 2006's Carbon, focusing on illegal street racing, tuning, and police chases, and added some elements to the game such as "power-ups" (somewhat similar to Mario Kart).
The first gameplay footage of the pre-alpha build for Need for Speed was revealed at EA's press conference at E3 on June 15, 2015. The E3 presentation shows a part of the story, followed by the customization of a Subaru BRZ which showed the new and improved customization system, and the 'action camera' which was later revealed to be one of the five different camera angles.
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