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A rotation with only one plane of rotation is a simple rotation. In a simple rotation there is a fixed plane, and rotation can be said to take place about this plane, so points as they rotate do not change their distance from this plane. The plane of rotation is orthogonal to this plane, and the rotation can be said to take place in this plane.
A rotation in the plane can be formed by composing a pair of reflections. First reflect a point P to its image P′ on the other side of line L 1. Then reflect P′ to its image P′′ on the other side of line L 2. If lines L 1 and L 2 make an angle θ with one another, then points P and P′′ will make an angle 2θ around point O, the ...
If the rotation angles are unequal (α ≠ β), R is sometimes termed a "double rotation". In that case of a double rotation, A and B are the only pair of invariant planes, and half-lines from the origin in A, B are displaced through α and β respectively, and half-lines from the origin not in A or B are displaced through angles strictly ...
The rotation has two angles of rotation, one for each plane of rotation, through which points in the planes rotate. If these are ω 1 and ω 2 then all points not in the planes rotate through an angle between ω 1 and ω 2. Rotations in four dimensions about a fixed point have six degrees of freedom. A four-dimensional direct motion in general ...
The trace of a rotation matrix is equal to the sum of its eigenvalues. For n = 2, a rotation by angle θ has trace 2 cos θ. For n = 3, a rotation around any axis by angle θ has trace 1 + 2 cos θ. For n = 4, and the trace is 2(cos θ + cos φ), which becomes 4 cos θ for an isoclinic rotation.
[3,4,2 +], (), order 48, (Du Val ... order 2. It is a 2-fold double rotation and a 4D central ... This is a summary of 4-dimensional point groups in Coxeter notation ...
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Call the images of p 2 and p 3 under this reflection p 2 ′ and p 3 ′. If q 2 is distinct from p 2 ′, bisect the angle at q 1 with a new mirror. With p 1 and p 2 now in place, p 3 is at p 3 ″; and if it is not in place, a final mirror through q 1 and q 2 will flip it to q 3. Thus at most three reflections suffice to reproduce any plane ...