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A vector pointing from A to B. In mathematics, physics, and engineering, a Euclidean vector or simply a vector (sometimes called a geometric vector [1] or spatial vector [2]) is a geometric object that has magnitude (or length) and direction.
Historically, vectors were introduced in geometry and physics (typically in mechanics) for quantities that have both a magnitude and a direction, such as displacements, forces and velocity. Such quantities are represented by geometric vectors in the same way as distances , masses and time are represented by real numbers .
Three line segments with the same direction. In geometry, direction, also known as spatial direction or vector direction, is the common characteristic of all rays which coincide when translated to share a common endpoint; equivalently, it is the common characteristic of vectors (such as the relative position between a pair of points) which can be made equal by scaling (by some positive scalar ...
The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...
In mathematics and physics, the right-hand rule is a convention and a mnemonic, utilized to define the orientation of axes in three-dimensional space and to determine the direction of the cross product of two vectors, as well as to establish the direction of the force on a current-carrying conductor in a magnetic field.
Given a subset S of R n, a vector field is represented by a vector-valued function V: S → R n in standard Cartesian coordinates (x 1, …, x n).If each component of V is continuous, then V is a continuous vector field.
In linear algebra over the real numbers, the notion of orientation makes sense in arbitrary finite dimension, and is a kind of asymmetry that makes a reflection impossible to replicate by means of a simple displacement. Thus, in three dimensions, it is impossible to make the left hand of a human figure into the right hand of the figure by ...
Every vector a in three dimensions is a linear combination of the standard basis vectors i, j and k.. In mathematics, the standard basis (also called natural basis or canonical basis) of a coordinate vector space (such as or ) is the set of vectors, each of whose components are all zero, except one that equals 1. [1]