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  2. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess ⁠ 2 / 3 of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to ⁠ 2 / 3 of the average of numbers chosen by all players. [1]

  3. Number Scrabble - Wikipedia

    en.wikipedia.org/wiki/Number_Scrabble

    A 3x3 magic square of the numbers 1 through 9. Number Scrabble is played with the list of numbers between 1 and 9. Each player takes turns picking a number from the list. Once a number has been picked, it cannot be picked again. If a player has picked three numbers that add up to 15, that player wins the game.

  4. Odds and evens (hand game) - Wikipedia

    en.wikipedia.org/wiki/Odds_and_evens_(hand_game)

    Odds and evens is a simple game of chance and hand game, involving two people simultaneously revealing a number of fingers and winning or losing depending on whether they are odd or even, or alternatively involving one person picking up coins or other small objects and hiding them in their closed hand, while another player guesses whether they have an odd or even number.

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  6. Games on AOL.com: Free online games, chat with others in real ...

    www.aol.com/games/play/masque-publishing/astralume

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    If the car is behind door 1, the host can open either door 2 or door 3, so the probability that the car is behind door 1 and the host opens door 3 is ⁠ 1 / 3 ⁠ × ⁠ 1 / 2 ⁠ = ⁠ 1 / 6 ⁠. If the car is behind door 2 – with the player having picked door 1 – the host must open door 3, such the probability that the car is behind door ...

  8. Twenty-One Card Trick - Wikipedia

    en.wikipedia.org/wiki/Twenty-One_Card_Trick

    The cards are then dealt into three piles one at a time, like when dealing out hands in a card game. Each time they are dealt out, after the spectator indicates which pile contains the thought-of card, the magician places that pile between the other two. After the first time, the card will be one of the ones in position 8-14.

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