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The K-Lite Codec Pack also includes several related tools, including Media Player Classic Home Cinema (MPC-HC), Media Info Lite, and Codec Tweak Tool. [1] K-Lite adds Video for Windows (VFW) codecs and DirectShow filters to the system, so that DirectShow/VFW based players like MPC, Winamp, and Windows Media Player will use them automatically.
Those codecs are used by many PC games which use voice chats via Microsoft DirectPlay API. Voxware MetaVoice Windows Media Player (voxmvdec.ax) Truespeech. Windows Media Player (tssoft32.acm) FFmpeg (decoder only) MS GSM Windows Media Player (msgsm32.acm) libgsm; FFmpeg (decoder only) MS-ADPCM Windows Media Player (msadp32.acm) FFmpeg
Uncompressed video is digital video that either has never been compressed or was generated by decompressing previously compressed digital video. It is commonly used by video cameras, video monitors, video recording devices (including general-purpose computers), and in video processors that perform functions such as image resizing, image rotation, deinterlacing, and text and graphics overlay.
Huffyuv (or HuffYUV) is a lossless video codec created by Ben Rudiak-Gould which is meant to replace uncompressed YCbCr as a video capture format. The codec can also compress in the RGB color space. "Lossless" means that the output from the decompressor is bit-for-bit identical with the original input to the compressor.
The quality the codec can achieve is heavily based on the compression format the codec uses. A codec is not a format, and there may be multiple codecs that implement the same compression specification – for example, MPEG-1 codecs typically do not achieve quality/size ratio comparable to codecs that implement the more modern H.264 specification.
Workarounds still work on Windows 10 like VLC player, but free playback programs don't tend to support Blu-ray.
This is a listing of open-source codecs—that is, open-source software implementations of audio or video coding formats, audio codecs and video codecs respectively. Many of the codecs listed implement media formats that are restricted by patents and are hence not open formats.
The "large" context model uses (11×11×5×5×5+1)/2=7563 contexts based on the same values as before, but also (TopTop − Top) and (LeftLeft − Left), where TopTop is the pixel two above the current one vertically, and LeftLeft is the pixel two to the left of the current one. In range coding, each "context" actually has 32 sub-contexts used ...
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