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Two expansion packs were released for Heroes IV: Heroes of Might and Magic IV: The Gathering Storm (2002) and Heroes of Might and Magic IV: Winds of War (2003), both for Microsoft Windows only. The Gathering Storm offers six campaigns, more than 20 maps, 16 additional artifacts, four new creatures, and a multiplayer update. Each of the first ...
Heroes of Might and Magic (commonly abbreviated HoMM), known as Might & Magic Heroes in 2011–2024, is a series of video games created and developed by Jon Van Caneghem through New World Computing. As part of the Might and Magic franchise, the series changed ownership when NWC was acquired by 3DO and again when 3DO closed down and sold the ...
Buildings based on the graphics in Heroes of Might and Magic: A Strategic Quest. The second game is a mix of the first three Heroes with many graphics converted from Heroes of Might and Magic III, while gameplay functionality resembles a mix of Heroes I, II and III. The campaign centers around a dragon slayer quest.
Might and Magic Online [1] (MMORPG; canceled ca. 1997-98 [2]) Arcomage (1999) Crusaders of Might and Magic (1999) Heroes of Might and Magic for the Game Boy Color (2000) Heroes of Might and Magic II for the Game Boy Color (2000) Warriors of Might and Magic (2000) Heroes of Might and Magic: Quest for the Dragon Bone Staff (2001) Legends of Might ...
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Might and Magic IV and V were some of the first Western games to come out on CD, although Japanese studios had been using the CD-ROM medium since 1988. [1] They were also the first games to come out where every character's dialogs are recorded on the CDs; the software plays the CD back at specific tracks, seeking to the proper second offset ...
OSLO (Reuters) -A small leftwing environmentalist political party in Norway succeeded on Sunday in blocking plans to mine the sea bed at the bottom of the Arctic, by demanding the government scrap ...
The series was intended to introduce a new audience, such as casual gamers, to the Heroes of Might and Magic series. As part of that strategy, each installment of Chronicles was released as a low-cost episode containing a relatively short single-player campaign, and the difficulty level of each game was kept low.