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Computer animation encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer. [ 65 ] [ 106 ] 2D animation techniques tend to focus on image manipulation while 3D techniques usually build virtual worlds in which characters and objects move and interact.
2D animation; 3D animation; Categorization by speed of rendering and capabilities: Pre-rendered animation: Motion is developed in the software. There is a delay for the software to render the animation before it can be viewed. Talking avatar: The user provides or selects a picture of a character and provides a recording of a voice. The software ...
Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations. For 2D figure animations, separate objects (illustrations) and separate transparent layers are used with or without that virtual skeleton.
Pages in category "Animation techniques" The following 88 pages are in this category, out of 88 total. This list may not reflect recent changes. A. Flash animation;
Disney's twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. [a] [ 1 ] The principles are based on the work of Disney animators from the 1930s onwards , in their quest to produce more realistic animation.
Animation - the technique of creating moving images from still pictures, often used in films, television, and video games to bring characters and stories to life. Multimedia can be recorded for playback on computers, laptops, smartphones, and other electronic devices.
In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition.These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline.
In general, anime was developed with limited-animation techniques that put more emphasis on aesthetic quality than on movement compared to USA animation. It also applies a relatively "cinematic" approach with zooming, panning, complex dynamic shots, and more attention to backgrounds which were instrumental to creating an atmosphere.