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  2. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial ...

  3. Winner and loser effects - Wikipedia

    en.wikipedia.org/wiki/Winner_and_loser_effects

    A fish from the respective genus Rivulus. The winner and loser effect is an aggression phenomenon in which the winner effect is the increased probability that an animal will win future aggressive interactions after experiencing previous wins, while the loser effect is the increased probability that an animal will lose future aggressive interactions after experiencing previous losses. [1]

  4. Evolutionary game theory - Wikipedia

    en.wikipedia.org/wiki/Evolutionary_game_theory

    Evolutionary game theory differs from classical game theory in focusing more on the dynamics of strategy change. [2] This is influenced by the frequency of the competing strategies in the population. [3] Evolutionary game theory has helped to explain the basis of altruistic behaviours in Darwinian evolution.

  5. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.

  6. Evolutionarily stable strategy - Wikipedia

    en.wikipedia.org/wiki/Evolutionarily_stable_strategy

    For example, in the game Harm everyone, C is an ESS because it satisfies Maynard Smith's second condition. D strategists may temporarily invade a population of C strategists by scoring equally well against C , but they pay a price when they begin to play against each other; C scores better against D than does D .

  7. Cooperation (evolution) - Wikipedia

    en.wikipedia.org/wiki/Cooperation_(evolution)

    The Nash equilibrium is a type of non-cooperative game theory that assumes an individual's decision is influenced by its knowledge of the strategies of other individuals. This theory was novel because it took into consideration the higher cognitive capabilities of animals.

  8. The Great Dying once wiped out 90% of life on Earth. A new ...

    www.aol.com/news/great-dying-once-wiped-90...

    A cataclysm engulfed the planet some 252 million years ago, wiping out more than 90% of all life. Known as the Great Dying, the mass extinction that ended the Permian geological period was the ...

  9. Overshoot (population) - Wikipedia

    en.wikipedia.org/wiki/Overshoot_(population)

    The most famous example of an overshoot-and-crash may be from St. Matthew Island. In 1944, 29 reindeer were introduced to the island, which by 1963 had grown to a peak population of roughly 6000 individuals — well past the estimated carrying capacity. At next count, in 1965, the population had plummeted and only 42 reindeer were left alive.

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