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  2. Rocket jumping - Wikipedia

    en.wikipedia.org/wiki/Rocket_jumping

    In shooter games, rocket jumping is the technique of using the knockback of an explosive weapon, most often a rocket launcher, to launch the shooter airborne. [1] The aim of this technique is to reach heights, distances and speed that standard character movement cannot achieve.

  3. Trajectory - Wikipedia

    en.wikipedia.org/wiki/Trajectory

    Projectile Lab, JavaScript trajectory simulator; Parabolic Projectile Motion: Shooting a Harmless Tranquilizer Dart at a Falling Monkey by Roberto Castilla-Meléndez, Roxana Ramírez-Herrera, and José Luis Gómez-Muñoz, The Wolfram Demonstrations Project. Trajectory, ScienceWorld. Java projectile-motion simulation, with first-order air ...

  4. Semi-automatic command to line of sight - Wikipedia

    en.wikipedia.org/wiki/Semi-automatic_command_to...

    Common examples of these weapons include the BGM-71 TOW wire-guided anti-tank guided missile (ATGM) and the Rapier radio-command surface-to-air missile (SAM). Another class of SACLOS weapons is based on the beam riding principle. In this case, a signal is sent from the operator's sights toward the target. The signal is generally radio or a ...

  5. Terminal guidance - Wikipedia

    en.wikipedia.org/wiki/Terminal_guidance

    In these cases, some other form of guidance is used to get the missile into the range where the signal is stronger. Examples would be radio control (command guidance) or inertial guidance systems, which fly the missile closer to the target. In this role, these are known as "midcourse guidance" systems.

  6. External ballistics - Wikipedia

    en.wikipedia.org/wiki/External_ballistics

    Projectile path values are determined by both the sight height, or the distance of the line of sight above the bore centerline, and the range at which the sights are zeroed, which in turn determines the elevation angle. A projectile following a ballistic trajectory has both forward and vertical motion.

  7. Trampoline (computing) - Wikipedia

    en.wikipedia.org/wiki/Trampoline_(computing)

    In Java, trampoline refers to using reflection to avoid using inner classes, for example in event listeners. The time overhead of a reflection call is traded for the space overhead of an inner class. Trampolines in Java usually involve the creation of a GenericListener to pass events to an outer class. [2]

  8. Do you overplan the holidays? You might be missing the point

    www.aol.com/overplan-holidays-might-missing...

    The last few weeks of the year can be a busy and stressful time. Here’s how to focus on what really matters this holiday season, according to experts.

  9. Projectile motion - Wikipedia

    en.wikipedia.org/wiki/Projectile_motion

    Projectile motion is a form of motion experienced by an object or particle (a projectile) that is projected in a gravitational field, such as from Earth's surface, and moves along a curved path (a trajectory) under the action of gravity only.